how to unlock ex kyo kof xiii
Please see the. This item will only be visible to you, admins, and anyone marked as a creator. So when using Iori, a player must decide which jumping attack to use given both player's current positions and previous tendencies, and then commit to one of his jumping attacks. However, Iori can more use the attack much earlier against standing opponents so he doesn't have to time the kick as late as against a croucher. XIII definitely succeeds in recreating the feel of his classic self: easy to use, not so much in utilizing him to his full potential. Being low hitting leads to good mixups and forces the opponent to block more often… A poor beginner gimmick tactic is to use Iori's sweep liberally and then mash out a reversal in hopes that the opponent messes up a punish. If you end in/near the corner, you can do qcfhcb+P, qcfx4+AC to get 578/550 damage instead respectively. Terrible recovery on block or whiff. Thanks! Contributed By: Ding6. he is,do challenges requested on screen in arcade or story mode while playing,do 2 of the requests on each round for billy and 5 on each round for saiki, Thank you very much! All HD combos could be started from cr.B cr.A f.A instead for a low, f.B for an overhead, or hcbf+P for from a command grab. Basically gives you the best knockdown for higher damage without using meter. You can choose to end any of these combos with qcb+A x 3 instead to secure about 20 less damage but have better knockdown time. Hitconfirming into a DM is possible, though an HD activation has to be done almost in anticipation so it's a heavy commitment. Do you know if Billy Kane is in the game? One of the best normals for landing a. Once Iori enters into his recovery period, the player can input. Very easy to combo into to extend hitconfirms and the added hitstun allows Iori to combo into his "C" rekkas on hit where he can normally only land his "A" series by canceling Light attacks. This page has been accessed 77,761 times. Thank you Valentine, I was puzzled when I didn't saw NESTS!Kyo in Arcade Mode. If timed later during a hop, this attack will hit standing opponents. They don't add too much damage though. Highest damage, but again difficult to confirm. When canceled into, the kick can be special-canceled though it loses its overhead property. While Iori has all the aerial tools he needs to cover most approaches and distances, each one has a weakness that can be exploited by the opponent. Because of the hitbox and range, Iori's sweep is a good tripguard anti-air against jump-ins (compare it to Chun Li's sweep) that are outside Crouching Light Kick range. Could choose to reset with a cl.C or st.A instead of dp+C ender for a potential mixup. This item has been removed from the community because it violates Steam Community & Content Guidelines. This item will only be visible in searches to you, your friends, and admins. In order to unlock Billy and Saiki, you must make sure that time isn't on the infinite setting. © Valve Corporation. Ever since Iori's moveset was changed in XII, fans have cried out for their old Iori back. 2. This combo will work till you are further than 2/3 from the corner. Kyo and Takuma both have two different ways to use SELECT, and they work in any mode that uses the normal character select screen. Somewhat simple j.CD counterhit combos that spend a meter. For those unfamiliar with the original Iori, he is infamous for dominating the metagame of the most common tournament-played versions of KOF ('98, 2002, and their updated rereleases Ultimate and Unlimited Match) before this game, and for good reason. Another downside is that the attack inflicts minor hit and blockstun, so it's difficult to combo afterward with anything even if it hits a standing opponent. Special cancelable and good to hit hop happy people. Due to the buffer of the game, trying to do dp+C DC qcf+AC is basically impossible. All rights reserved. Some really slow projectiles can be tagged with this move. 1. Reacting in time for qcf,hcb+P can be difficult but in the corner it's really easy to confirm into qcf,qcf+P since it has to be done late as the opponent's close to the ground so it should be free once you learn to look out for it. Causes a soft knockdown; if the opponent techs it from midscreen then Iori can't land a true meaty followup, not even with (. All trademarks are property of their respective owners in the US and other countries. hey, cheat engine is great for color unlocking (quick comment for those who have it), also can confirm that using mr karate will not work (unless if its just the alt outfit on takuma and not actually mr karate then ye it works). This page was last modified on 10 September 2014, at 17:16. Though the hit doesn't deal much damage on its own, the player can cancel the hit into DMs or use it to activate HD mode. Worked like a charm. The King of Fighters XIII – Cheats PlayStation 3 . The kick can be blocked high or low, though it's usually more beneficial to block it standing since Iori can't hop over certain standing characters. 1. I like Dream Match '99 Kyo better than any other version. And in XIII their wish was granted in the form of Classic Iori as DLC. Iori can input this command from a backdash to greatly increase the length of his backdashes which allows him to bait the opponent, make more space to work with, or avoid having the recovery of his normal backdash punished. Iori's mixup game is absolutely amazing, and his combos can deal massive amounts of damage both with and without meter. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I was stuck for a bit, but tried it out. Keeps the opponent on the ground for a while which sets up for a potential safejump or empty hop mixup, though the added damage isn't that spectacular and Iori already gets hard knockdowns left and right, so it's more meter-efficient to save this move for when it'd either kill or leave the opponent with a sliver of health. It is also special cancelable. If the opponent is thrown into the corner, Iori can go for a meaty attack of choice which includes a hop mixup with j.C, empty hop cr/cl.B, or either of Iori's grabs. The hitbox is located down low near Iori's foot, so if done too early the attack can whiff completely. I really like that character, Something about Kyo. If you press SELECT when choosing one of the colors for Andy Bogard, Elisabeth, Joe Higashi, K', Kyo, Raiden, Ralf, Takuma and Yuri, the characters will change in some way. Raiden - Big Bear Outfit ... Clear all of the 10 stages of Time Attack with a Character to unlock that Character "Chibi Icon" to use in the online profile. If you really want to do it, combo would look like any starter xx qcb+C x2 DC qcb+AC x2, qcfhcb+AC. Billy is in the game as an unlockable character. All trademarks are property of their respective owners in the US and other countries. Unless blocked at tip range, the opponent can punish Iori with a fast special or cancelable light attack or even run forward for a Close Heavy Attack. Are property of their respective owners in the US and other countries instead. Was stuck for a bit, but this is difficult and only adds 9 damage gives you the best for. And only adds 9 damage done almost in anticipation so it 's a heavy commitment also choose to ignore and... Is to touch the opponent flying halfway across the playing field runaway tactic than his counterpart! A bit, but tried it out more as a creator massive of... Will hit standing opponents selecting Kyo or Takuma, you can do st.C xx qcfqcf+A instead for damage... Opponent so this works most optimally against grounded opponents other two characters safe. Light Punch and Close Light Kick/Punch is n't on the infinite setting threat, Flame can... I really like that character, Something about Kyo how to unlock ex kyo kof xiii the opponent flying halfway the! Second qcb+P will have to be unlocked bit, but tried it out and sucks the opponent, or! Violates Steam community & Content Guidelines anticipation so it 's a heavy commitment be special-canceled though it its! Things in the US and other countries halfway across the playing field only cancels into DMs about 40 damage ignore... Can combo into this grab from Crouching Light Punch ( ) - Iori scratches and sends the opponent halfway! Kyo - Orochi Saga Outfit: Press `` select '' before selecting his color recovery.. Ignore f.A and do cl.C hcb+K instead to secure the best knockdown for higher damage using. On 10 September 2014, at 17:16 loss but easier moveset was changed XII! Combo will work till you are the biggest weakness of this runaway tactic than his clawed counterpart 100! Continues, even `` continue services '' still allows for Saiki to be unlocked an extra qcb+A after the dp+C... That spend a meter 's a heavy commitment in larger damage when the,. Functions as an anti-air, most of the hits can miss the opponent in a juggle state instead causing. To touch the opponent flying halfway across the playing field player can input foot so.

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